Enemy_Detection.cs
580 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy_Detection : MonoBehaviour
{
public Transform target;
private void Start()
{
target = null;
}
private void OnTriggerStay(Collider other)
{
if (other.tag == "Player" || other.tag == "Ally")
{
if(target == null) target = other.transform;
}
}
private void OnTriggerExit(Collider other)
{
if (other.tag == "Player" || other.tag == "Ally")
{
target = null;
}
}
}