Ground Slam.asset
942 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9a40401784437aa48bf06c3387427385, type: 3}
m_Name: Ground Slam
m_EditorClassIdentifier:
description: Slams club on the ground knocking away all player allies
icon: {fileID: 0}
buffList: []
cc_Effects: []
projectile: {fileID: 0}
delay: 1.2
range: 1.5
displacement:
pushOrPull: 0
distance: 2
doesDamage: 1
doesHealing: 0
abilityValue: 25
cooldown: 20
targetType: 1
animatorTrigger: ability1
spawnParticleEffect: {fileID: 1040608886635896, guid: a97415c6b57076f41a6621a7b51d63a3,
type: 3}
castTime: 2.15
cooldownTimer: 15.7691765
areaSize: 1
aoeType: 0
selfOrigin: 0
targets: []