Charles

Updated some animations and added final boss to 2 playthroughs

Showing 46 changed files with 632 additions and 24 deletions
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......@@ -115,6 +115,7 @@ public class Ability : ScriptableObject
if (anim != null)
{
anim.characterAnim.SetBool("basicAttack", false);
anim.characterAnim.SetTrigger(animatorTrigger);
}
......@@ -268,6 +269,11 @@ public class Ability : ScriptableObject
AbilityProjectile projectileScript = spawnedProjectile.GetComponent<AbilityProjectile>();
projectileScript.OnHit = OnAbilityUse;
if (spawnParticleEffect != null)
{
projectileScript.spawnParticleEffect = spawnParticleEffect;
projectileScript.OnHit.AddListener(projectileScript.SpawnParticleEffect);
}
projectileScript.targetType = targetType;
projectileScript.user = abilityUser;
......
......@@ -11,6 +11,8 @@ public class AbilityProjectile : MonoBehaviour
[HideInInspector]
public TargetType targetType;
public GameObject spawnParticleEffect;
public bool pierce;
public float duration;
......@@ -74,4 +76,10 @@ public class AbilityProjectile : MonoBehaviour
}
}
}
public void SpawnParticleEffect(CharacterCombat combat)
{
Vector3 newpos = new Vector3(combat.transform.position.x, combat.transform.position.y + 0.2f, combat.transform.position.z);
Instantiate(spawnParticleEffect, newpos, spawnParticleEffect.transform.rotation);
}
}
......
......@@ -61,7 +61,7 @@ public class Character_Stats : MonoBehaviour
damage -= armor.GetValue();
}
damage = Mathf.Clamp(damage, 0, int.MaxValue);
damage = Mathf.Clamp(damage, 1, int.MaxValue);
curHP -= damage;
Debug.Log(gameObject + " takes " + damage + " damage");
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