TMP_EditorCoroutine.cs
2.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace TMPro.EditorUtilities
{
/// <summary>
/// Simple implementation of coroutine working in the Unity Editor.
/// </summary>
public class TMP_EditorCoroutine
{
//private static Dictionary<int, EditorCoroutine> s_ActiveCoroutines;
readonly IEnumerator coroutine;
/// <summary>
/// Constructor
/// </summary>
/// <param name="routine"></param>
TMP_EditorCoroutine(IEnumerator routine)
{
this.coroutine = routine;
}
/// <summary>
/// Starts a new EditorCoroutine.
/// </summary>
/// <param name="newCoroutine">Coroutine</param>
/// <returns>new EditorCoroutine</returns>
public static TMP_EditorCoroutine StartCoroutine(IEnumerator routine)
{
TMP_EditorCoroutine coroutine = new TMP_EditorCoroutine(routine);
coroutine.Start();
// Add coroutine to tracking list
//if (s_ActiveCoroutines == null)
// s_ActiveCoroutines = new Dictionary<int, EditorCoroutine>();
// Add new instance of editor coroutine to dictionary.
//s_ActiveCoroutines.Add(coroutine.GetHashCode(), coroutine);
return coroutine;
}
/// <summary>
/// Clear delegate list
/// </summary>
//public static void StopAllEditorCoroutines()
//{
// EditorApplication.update = null;
//}
/// <summary>
/// Register callback for editor updates
/// </summary>
void Start()
{
EditorApplication.update += EditorUpdate;
}
/// <summary>
/// Unregister callback for editor updates.
/// </summary>
public void Stop()
{
if (EditorApplication.update != null)
EditorApplication.update -= EditorUpdate;
//s_ActiveCoroutines.Remove(this.GetHashCode());
}
/// <summary>
/// Delegate function called on editor updates.
/// </summary>
void EditorUpdate()
{
// Stop editor coroutine if it does not continue.
if (coroutine.MoveNext() == false)
Stop();
// Process the different types of EditorCoroutines.
if (coroutine.Current != null)
{
}
}
}
}